" How to train your dragon " is a fantastic film from start to finish, the film no begins with a description of what is Berk, is the coldest place and far into the World, there is a lot of dragons in this place.
Informed by the digital contours of software protocols, this study brings greater definition to something that remains implicit in many discussions of CG animation: more-than-representational space that reveals an origin in digital rather than physical space. Interviews with animators provide a tangible way into software, and throughout these are allied with Wood's analysis of the spatial organizations of the user interface. The primary case study of this project is the computer animation software, Autodesk Maya. The methodology developed in this book takes the user interface of software to be meaningful because it is culturally legible. The idea of software can be intimidating, but approaching computer-generated animation via software need not rely on prior knowledge about programming or any particular animation software.
Locating software at the centre allows Wood to develop a novel framework for considering computer-generated images in visual effects, animations, games and data visualizations. Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software.